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Welcome Ambassador. In the spirit of civility amongst armed sentients, it is necessary for us to lay some ground rules for your lordships. These will be the rules of the tournament.


The Ambassadorial Tournament is a 5-round, ITC Grand Tournament Event. It will thus fulfill one of your required GT attendances if you are attempting to maximuze your standing in the ITC, not to mention being a lot of fun.

The key things to remember in these grand tournaments are:

  • Preference for byes will be for prior champions.
  • Victory points are used to determine which Ambassador earns a bye for the next round otherwise.
  • Important: Only one Ambassador will be selected to represent each Codex. Thus you will never face the same codex twice! Because of this, registering VERY early is recommended. This is one of the unique trademarks of our grand tournament.


Day One

10:00 - 10:15Pre-game Announcements
10:15 - 1:15Round 1
1:15 - 2:00Move and display armies—lunch will be provided.
2:00 - 5:00Round 2
5:15 - 8:15Round 3

Day Two

11:00 - 11:15Pre-game Announcements
11:15 - 1:45Round 4
1:45 - 2:30Lunch
2:30 - 5:00Round 5
5:15Prizes awarded and raffling begins!

List Construction

  1. You are allowed 2,000 points with which to build your force. Lists may only be created from the approved list we provide, using the currently published Indexes and/or Codexes on Games Workshop's website as of 3/1/2018.
  2. Battle forged Armies may be constructed from a maximum of 3 Detachments (as defined in the 40k BRB). You must include a minimum of one Battalion Detachment.
  3. Your source material can only include your primary Codex and any unit entries the codex does not have but that the Index for that force does. For example, you would need to use the current Astra Militarum Codex for all purposes exclusively, but could include Rough Riders from the Index, since the Codex does not have this unit entry. Units that do not have a unit entry in your actual codex (or index in the case of an entry that the codex doesn’t have) cannot be used to build your force.
  4. Note that Forge World rules are not being used for the tournament for any reason.

You may not change your list after it has been submitted unless you have been asked to by the Organizer to do so. By attending you agree that anything illegal in the list will be removed by a judge for the duration of the tournament even if the organizer does not catch it before the day of the tournament! Being accurate is the responsibility of the Ambassadors, not the organizer. You are warned, Ambassadors!

Models that are listed in your army must be fully painted, not just with a “stripe” or some temporary measure. The minimum requirements for every model in the army are explained in the Painting section below. In addition, we apply the WYSIWYG rule, which means anything on the list must be modeled. Conversions made clear to the opponent before the game starts. For example, using Axes instead of Hammers for Grey Knight Nemesis Daemon Hammers, as long as the enemy knows what to expect and they are noticeably different than other weapons might work. Conversions are encouraged, not discouraged. So is clarity.

Supplies you must have on hand to participate

  • Your OFFICIAL Index and/or Codex FAQ
  • Your Index and/or Codex
  • The main 7th Edition rulebook.
  • 6 objective markers
  • Tape measures
  • Your army fully painted and based
  • 5 copies of your army list, in a legible typed format for your opponents and the organizers.
  • Glue for field repairs


There is no painting score. As such we are going to be strict in the painting requirements. There is a 3 color minimum for the models themselves for this tournament. So if every model does not have 3 substantial colors on it, it is not eligible to compete and can be forced by a judge to be removed from play for the remainder of the tournament or a point penalty assessed. All the bases of your models need to be painted or otherwise decorated. Judges will be looking!


Bracket tournaments have no sportsmanship score as part of the overall score. As such one might feel freer to embrace ones more uninhibited nature. Refrain from doing so. First of all out of self-interest: the prize for Best Sportsman is pretty nice and while it does not affect your bracket, it is still a prize. The second reason is that you are an Ambassador for your faction; it would be a pity for you not to return for future events if you are as good as the Great Ones believe you are.

We have adopted some rules for basic behavior:

Slow Play: Games should be played in a timely fashion. Stalling is not the mark of a good general or an honorable and worthy opponent. You are held responsible, to both yourself and to all your opponents, to run your army list effectively in the time frame allowed. Slow play will be monitored. Judges reserve the right to first warn and then if necessary dock players for slow play/stalling.

Spirit of fairness: Good, if not stellar, sportsmanship is an absolute requirement. While certain events have scoring systems in place to deal with this aspect of the hobby, good sportsmanship is simply expected from all attendees. Throwing a fit, acting out against your opponent, arguing your position with a judge after the final decision seems set to everyone at the table or any other manifestation of poor sportsmanship won't be tolerated.

Quitting: We are all adults and are expected to behave as such. Quitting during an event affects the quality of the experience for all attendees and creates a significant disruption for event staff. Failure to finish a game will lead to forfeiture of all games and potentially future participation. There are legitimate circumstances that would require someone to have to leave the event. For such instances, please speak to the head event staff prior to leaving the premises so the judges can have time to make the proper adjustments. Appropriate reasons include such things as Family, Health, and Work-related emergencies.

Rules Disputes: Rules disputes are bound to occur at an event. Players should attempt to resolve all rules disputes between themselves at the table (using the appropriate codex, rulebook, and FAQ). If this fails, contact a Judge who will attempt to resolve the dispute using the appropriate game system documents. In some extreme situations, a Floor Judge reserves the right to escalate issues to the Head Rules Judge– his/her decision is final.

Cheating: Cheating will not be tolerated. Cheating affects the quality of the experience for all attendees. Proof of cheating will lead to forfeiture of all games.

Players are expected to have a solid grasp of the rules and are responsible for challenging their opponent(s) when those rules are broken. If the players cannot come to a resolution, then the matter must be brought to the attention of a Floor Judge DURING the game. At that point the Floor Judge(s) will weigh the evidence and take appropriate action (which might result in anything from a warning to expulsion). Please remember, this is a complex game and honest mistakes are often made. Every attempt to resolve the issue should be made prior to calling over a Floor Judge. Claiming your opponent is cheating to simply influence the outcome of the game is cheating in and of itself.

Observing Games: As some of the larger tournaments enter the final rounds, it is often tempting to seek out and watch the ‘top tables’. Simply observing a game in progress is fine, but observers should NEVER interject their own commentary, rules interpretations or tactical advice to either player involved in the game.

Care of Terrain: Please treat the terrain with the utmost care throughout the weekend. If accidental damage does occur to a piece of terrain, please notify an event judge so the piece can be flagged for repair.

Trash: Please, please, please pick up after yourself. Leaving trash on and under tables makes for an unpleasant environment for everyone.